Project Hoshimi Documented Class Library
AIAliveObjective Class
NamespacesPH.MissionAIAliveObjective
Objective for AI: must be alive at turn x
Declaration Syntax
C#Visual BasicVisual C++
[SerializableAttribute]
public sealed class AIAliveObjective : BaseObjective
<SerializableAttribute> _
Public NotInheritable Class AIAliveObjective _
	Inherits BaseObjective
[SerializableAttribute]
public ref class AIAliveObjective sealed : public BaseObjective
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
AIAliveObjective()()()
AliveTurn
Which Turn AI must be alive

Bonus
Number of points added to score if objective is reached before BonusStartTurn
(Inherited from BaseObjective.)
Description
Description
(Overrides BaseObjective.Description.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetObjectiveLocations()()()
Collection of points representing he differents locations of the objective
(Inherited from BaseObjective.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
ID
Unique ID of the objective
(Overrides BaseObjective.ID.)
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Status
Statut of the objective at the current turn
(Inherited from BaseObjective.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
TurnObjectiveDone
Turn when the objective must be reached
(Inherited from BaseObjective.)
UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[])
Return the status of the objective for a player
(Overrides BaseObjective.UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[]).)
Value
Percentage. When objective is fully accomplished, set to 100.
(Inherited from BaseObjective.)
Remarks

[Missing <remarks> documentation for T:PH.Mission.AIAliveObjective]

Inheritance Hierarchy
Object
BaseObjective
 AIAliveObjective

Assembly: PH.Common (Module: PH.Common) Version: 6.0.0.0