Use this method to move your Moveable
- to (Point)
- POint where you want to go
If movement is possible, return true.
When you call this method, Game Engine calculate of points of the path to go to 'to' Point.
If it is impossible (not in a vessel), it set state to WaitingOrders and return false.
If path is too long (ie greater than PH.Common.Utils.MaxPointsPath, see config file), , it set state to WaitingOrders and return false.
Either, movement start next turn.