Like a navigationobjective, you must reach a collection of point in the Terrain. But all those points must be reached by the same bot
| C# | Visual Basic | Visual C++ |
[SerializableAttribute] public sealed class UniqueNavigationObjective : BaseObjective
<SerializableAttribute> _ Public NotInheritable Class UniqueNavigationObjective _ Inherits BaseObjective
[SerializableAttribute] public ref class UniqueNavigationObjective sealed : public BaseObjective
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| UniqueNavigationObjective()()() | ||
| Bonus |
Number of points added to score if objective is reached before BonusStartTurn
(Inherited from BaseObjective.) | |
| BotType |
Type of the bot that must accomplish the different goals
| |
| Description |
Full description of the mission. Appear in 3D Viewer also.
(Overrides BaseObjective.Description.) | |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetObjectiveLocations()()() |
Contains all points that must be reached
(Overrides BaseObjective.GetObjectiveLocations()()().) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| ID | (Overrides BaseObjective.ID.) | |
| IsNavPointVisited(BotInfo, Point) |
Indicate if a point have been reached by the bot.
| |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| NavPoints |
Collection of goals to be accomplished by the bot
| |
| Status |
Statut of the objective at the current turn
(Inherited from BaseObjective.) | |
| ToString()()() | (Inherited from Object.) | |
| TurnObjectiveDone |
Turn when the objective must be reached
(Inherited from BaseObjective.) | |
| UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[]) |
Update the status of the objective. Used by the Game engine
(Overrides BaseObjective.UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[]).) | |
| Value |
Percentage. When objective is fully accomplished, set to 100.
(Inherited from BaseObjective.) |
[Missing <remarks> documentation for T:PH.Mission.UniqueNavigationObjective]
| Object | ||
| BaseObjective | ||
| UniqueNavigationObjective | ||