Project Hoshimi Documented Class Library
UniqueNavigationObjective Class
NamespacesPH.MissionUniqueNavigationObjective
Like a navigationobjective, you must reach a collection of point in the Terrain. But all those points must be reached by the same bot
Declaration Syntax
C#Visual BasicVisual C++
[SerializableAttribute]
public sealed class UniqueNavigationObjective : BaseObjective
<SerializableAttribute> _
Public NotInheritable Class UniqueNavigationObjective _
	Inherits BaseObjective
[SerializableAttribute]
public ref class UniqueNavigationObjective sealed : public BaseObjective
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
UniqueNavigationObjective()()()
Bonus
Number of points added to score if objective is reached before BonusStartTurn
(Inherited from BaseObjective.)
BotType
Type of the bot that must accomplish the different goals

Description
Full description of the mission. Appear in 3D Viewer also.
(Overrides BaseObjective.Description.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetObjectiveLocations()()()
Contains all points that must be reached
(Overrides BaseObjective.GetObjectiveLocations()()().)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
ID (Overrides BaseObjective.ID.)
IsNavPointVisited(BotInfo, Point)
Indicate if a point have been reached by the bot.

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
NavPoints
Collection of goals to be accomplished by the bot

Status
Statut of the objective at the current turn
(Inherited from BaseObjective.)
ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
TurnObjectiveDone
Turn when the objective must be reached
(Inherited from BaseObjective.)
UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[])
Update the status of the objective. Used by the Game engine
(Overrides BaseObjective.UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[]).)
Value
Percentage. When objective is fully accomplished, set to 100.
(Inherited from BaseObjective.)
Remarks

[Missing <remarks> documentation for T:PH.Mission.UniqueNavigationObjective]

Inheritance Hierarchy
Object
BaseObjective
 UniqueNavigationObjective

Assembly: PH.Common (Module: PH.Common) Version: 6.0.0.0