Class representing a player
| C# | Visual Basic | Visual C++ |
public class Player
Public Class Player
public ref class Player
| All Members | Constructors | Methods | Properties | Events | |
| Icon | Member | Description |
|---|---|---|
| Player()()() |
Constructor
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| Player(String, Int32) |
Constructor you must create
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| AI |
AI of your team
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| Bots |
Typed collection of bots of the player
| |
| BotTypes |
Collection of types of bots in your assembly. Used by GameEngine
| |
| ChooseLandingPoint |
Event generated at the beginning of the game to choose where you want to be injected
| |
| CurrentTurn |
Current Turn in the Game
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| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| Flag |
Bitmap used in Viewers.
| |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| IsAIDead |
Indicate if your AI have been destroyed
| |
| IsInSafeArea(Point) |
Indicate if the point (at the beginning of the turn) is in a Safe Area
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| IsLPCreatorCreated |
Indicate if a LPCreator have already been created. You can create only one LPCreator in a game
| |
| LandingPoint |
Point where you are injected.
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| LandingPointWanted | ![]() Point where you want to be injected. | |
| Log | ||
| LogText |
Text that appear in Log window in viewer (if log enabled)
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| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Mission |
Reference to the Mission that contains objectives that must be reached to gain points
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| Name |
Name of the player
| |
| OtherBotsInfo |
Typed collection of other entities visible by your bots
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| OtherLandingPointsInfo |
Collection of other Landing Point you discovered in the Terrain (ie Landing Point that your bots can see)
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| PierreExistingFactories |
List of Points where Pierre Factorys are at the beginning of the Game.
| |
| PierreExistingFactoriesCount |
Numbers of Factories of Pierre's Team at the beginig of the game
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| PlayerID |
ID of the player
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| Score |
Score of your player. See Score property of Needle to know how it is calculated
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| Terrain |
Reference to the Terrain
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| Thinking |
Used by GameEngine
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| ToString()()() |
Overloads of ToString method
(Overrides Object.ToString()()().) | |
| WhatToDoNext |
Event generated each turn
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| Winner |
Indicate if you are a winner at the end of the game
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Every player must create a (and only one) class that inherits Player.
At the begining of the game, LandingPoint event is fired to allow player to choose its Landing point
Each turn of a party, WhatToDoNextEvent event is fired.
| Object | |
| Player | |
