Represent a cell in the Terrain
| C# | Visual Basic | Visual C++ |
[SerializableAttribute] public class Cell : ICloneable
<SerializableAttribute> _ Public Class Cell _ Implements ICloneable
[SerializableAttribute] public ref class Cell : ICloneable
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| Cell()()() | ||
| Cell(Int32, Int32, AreaSpeed) | ||
| AreaType |
Speed of the cell
| |
| Clone()()() |
Create a clone of the cell
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| Location |
Location of the Cell
| |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Region |
Region type of the cell
| |
| ToString()()() | (Inherited from Object.) | |
| X |
X location of the cell
| |
| Y |
Y location of the cell
|
[Missing <remarks> documentation for T:PH.Map.Cell]
| Object | |
| Cell | |