Project Hoshimi Documented Class Library
Cell Class
NamespacesPH.MapCell
Represent a cell in the Terrain
Declaration Syntax
C#Visual BasicVisual C++
[SerializableAttribute]
public class Cell : ICloneable
<SerializableAttribute> _
Public Class Cell _
	Implements ICloneable
[SerializableAttribute]
public ref class Cell : ICloneable
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
Cell()()()
Cell(Int32, Int32, AreaSpeed)
AreaType
Speed of the cell

Clone()()()
Create a clone of the cell

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
Location
Location of the Cell

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Region
Region type of the cell

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
X
X location of the cell

Y
Y location of the cell

Remarks

[Missing <remarks> documentation for T:PH.Map.Cell]

Inheritance Hierarchy
Object
Cell

Assembly: PH.Map (Module: PH.Map) Version: 6.0.0.0