Base class for all Objective classes
| C# | Visual Basic | Visual C++ |
[SerializableAttribute] public abstract class BaseObjective
<SerializableAttribute> _ Public MustInherit Class BaseObjective
[SerializableAttribute] public ref class BaseObjective abstract
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| BaseObjective()()() | ||
| Bonus |
Number of points added to score if objective is reached before BonusStartTurn
| |
| Description |
Description of the objective
| |
| Equals(Object) | (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetObjectiveLocations()()() |
Collection of points representing he differents locations of the objective
| |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| ID | ||
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Status |
Statut of the objective at the current turn
| |
| ToString()()() | (Inherited from Object.) | |
| TurnObjectiveDone |
Turn when the objective must be reached
| |
| UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[]) |
Update the status of the objective. Used by the Game engine
| |
| Value |
Percentage. When objective is fully accomplished, set to 100.
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[Missing <remarks> documentation for T:PH.Mission.BaseObjective]