Project Hoshimi Documented Class Library
BaseObjective Class
NamespacesPH.MissionBaseObjective
Base class for all Objective classes
Declaration Syntax
C#Visual BasicVisual C++
[SerializableAttribute]
public abstract class BaseObjective
<SerializableAttribute> _
Public MustInherit Class BaseObjective
[SerializableAttribute]
public ref class BaseObjective abstract
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
BaseObjective()()()
Bonus
Number of points added to score if objective is reached before BonusStartTurn

Description
Description of the objective

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetObjectiveLocations()()()
Collection of points representing he differents locations of the objective

GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
ID
MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Status
Statut of the objective at the current turn

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
TurnObjectiveDone
Turn when the objective must be reached

UpdateStatus(Int32, Int32, Int32, array<BotInfo>[]()[])
Update the status of the objective. Used by the Game engine

Value
Percentage. When objective is fully accomplished, set to 100.

Remarks

[Missing <remarks> documentation for T:PH.Mission.BaseObjective]

Inheritance Hierarchy

Assembly: PH.Common (Module: PH.Common) Version: 6.0.0.0