Represent all objectives that must be reached in the game
| C# | Visual Basic | Visual C++ |
[SerializableAttribute] public sealed class Mission : ICloneable
<SerializableAttribute> _ Public NotInheritable Class Mission _ Implements ICloneable
[SerializableAttribute] public ref class Mission sealed : ICloneable
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| Mission()()() | ||
| Clone()()() |
Clone a mission
| |
| CommonVersion |
Version of VG.Common needed to this briefing
| |
| Description |
Summary of the briefing (compilation of all descriptions of objectives)
| |
| Equals(Object) | (Inherited from Object.) | |
| Factories |
List of factories location at the beginning of the game
| |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetObjectivesDoneCount()()() |
Number of objectives reached at the current turn
| |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| IsAllObjectivesDone()()() |
Indicate if all objectives are reached
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| IsOneObjectiveFailed()()() | ||
| Load(String) |
Load a mission from a file.
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| LoseMessage |
Message shown when you lose the mission.
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| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| Objectives |
Collection of missions of the briefing
| |
| Save(String) |
Save of mission in a file
| |
| ToString()()() | (Inherited from Object.) | |
| WinMessage |
Message shown when you win the mission.
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[Missing <remarks> documentation for T:PH.Mission.Mission]
| Object | |
| Mission | |