| C# | Visual Basic | Visual C++ |
namespace PH.Mission
Namespace PH.Mission
namespace PH.Mission
| All Types | Classes | Enumerations |
| Icon | Type | Description |
|---|---|---|
| AIAliveObjective |
Objective for AI: must be alive at turn x
| |
| BaseObjective |
Base class for all Objective classes
| |
| FactoryDestructionObjective |
Objective is to destroy all so-polluting factories.
| |
| Mission |
Represent all objectives that must be reached in the game
| |
| MissionValidator |
Helper class to verify if a mission is well formed. Used for creating missions
| |
| NavigationObjective |
With this objective, you must reach a collection of points in the Terrain. This can be done by different bot
| |
| ObjectiveStatus |
Status of an objective
| |
| ScoreObjective |
With this objective, you must reach a score at a turn
| |
| UniqueNavigationObjective |
Like a navigationobjective, you must reach a collection of point in the Terrain. But all those points must be reached by the same bot
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