Project Hoshimi Documented Class Library
MaxDamage Property
NamespacesPH.CommonBotMaxDamage
Maximum numbers of damage of defense in one turn. Number of damage is determined randomly by the Game Engine at each turn of a defense. This number is between 0 and MaxDamage.
Declaration Syntax
C#Visual BasicVisual C++
public int MaxDamage { get; }
Public ReadOnly Property MaxDamage As Integer
public:
property int MaxDamage {
	int get ();
}
Remarks

[Missing <remarks> documentation for P:PH.Common.Bot.MaxDamage]

Assembly: PH.Common (Module: PH.Common) Version: 6.0.0.0