Event generated at the beginning of the game to choose where you want to be injected
| C# | Visual Basic | Visual C++ |
protected event ChooseLandingPointHandler ChooseLandingPoint
Protected Event ChooseLandingPoint As ChooseLandingPointHandler
protected: event ChooseLandingPointHandler^ ChooseLandingPoint { void add (ChooseLandingPointHandler^ value); void remove (ChooseLandingPointHandler^ value); }
[Missing <remarks> documentation for E:PH.Common.Player.ChooseLandingPoint]