Validate a bot Type in the player assembly
| C# | Visual Basic | Visual C++ |
public static CharacteristicsAttribute Valid( Type botType )
Public Shared Function Valid ( _ botType As Type _ ) As CharacteristicsAttribute
public: static CharacteristicsAttribute^ Valid( Type^ botType )
- botType (Type)
- Type to validate
If type is valid, return an instance of CharactericticsAttribute. Either, throw an exception
[Missing <remarks> documentation for M:PH.Common.BotValidator.Valid(System.Type)]