Project Hoshimi Documented Class Library
BotInfo Class
NamespacesPH.CommonBotInfo
This structure reflect the state of a bot
Declaration Syntax
C#Visual BasicVisual C++
[SerializableAttribute]
public sealed class BotInfo
<SerializableAttribute> _
Public NotInheritable Class BotInfo
[SerializableAttribute]
public ref class BotInfo sealed
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
BotInfo()()()
BotType
Base Type of the associated bot

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()
Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table.
(Inherited from Object.)
GetType()()()
Gets the Type of the current instance.
(Inherited from Object.)
HitPoint
Current hit points of the associated bot

ID
Unique ID

InternalName
Name used for displaying name of the bot in the viewer

IsVisibleFromPlayer(Int32)
Indicate if PlayerID see this bot

Location
Location of the associated bot

MemberwiseClone()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
PlayerID
ID of the player of the bot associated to the botInfo (not currently used)

PointInfo
If a bot move, defend , transfer or collect, this is the target point

Shield
Intensity of the shield of the bot

State
Current state of the associated bot

Stock
Number of OXY inside the container of the associated bot

ToString()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Remarks

[Missing <remarks> documentation for T:PH.Common.BotInfo]

Inheritance Hierarchy
Object
BotInfo

Assembly: PH.Common (Module: PH.Common) Version: 6.0.0.0